reducing latency in virtual reality

To be engaging, the artificially-simulated setting must respond to one's action through sufficient quickness and accuracy to offer a participating human the sensation of participating in a real world. Considering speed, "latency" is the lag in computer response to our movement. Latency reduces the sensation of believability. Continued advancement and formations in computer processing power are decreasing latency to enable better and cheaper virtual reality uses. Linked page Scientific American: Augmented Reality: A New Way of Seeing also has further virtual reality info.

Computer-based VR systems have monitors to track information transmission from humans to computers, three-dimensional graphics software and display screens to transmit computer-to-human interaction, and powerful computing systems to control the creation of virtual components and orchestrate how they interface with people. In order to create the impression of engagement with a realistic setting, computing systems should be able to monitor and analyze at least 50 (and ideally a hundred or more) interactions between a human and computer per second. At lower quicknesss, one's brain receives conflicting impulses from the organelles in the inner ear (which sense motion right away) versus=the eyes (which sense a delayed picture), causing movement sickness and disconfiguration. As computer performance increases, it is easier to reduce the lag time in the communication between people and artificially-generated worlds. This expands the accessibility and range of applications for Virtual Reality. Sub-page Virtual Tours Vancouver, Washington covers related topics in detail.

For novel coverage regarding VR, see Virtual Reality .

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